Designed a prototype MVP for an obsolete educational video game

Role

Product Designer

Team

3 Product Designers

Time

20 weeks

Contribution

Co-design session planning, High fidelity prototyping

Deliverables

High fidelity prototype, Competitor analysis, Literature review, Feedback artifacts

Stakeholders

  • FJ Lennon - The client - Game Design Veteran

  • Dr. Elisabeth Bonsignore & The KidsTeam - Playtesting & Codesign partners

Reviving Cool School

Cool School taught 4-8 year olds essential life skills:

๐Ÿค Sharing

๐Ÿ›ก๏ธ Conflict resolution

๐Ÿ’š Anti-bullying

A Flash-era educational game waiting for revival

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"It's time to bring Cool School back to life"

FJ Lennon, Original Game Designer

The Revival Plan

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PRIMARY OBJECTIVE

Create a prototype to secure development funding

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๐ŸŽฎ Improve Replay Value

Ensure Cool School stays relevant for years to come

๐ŸŽจ Modernize Visual Style

Fresh look for today's audience

๐Ÿค Ensure Inclusivity

Meet current standards

Final Prototype

PROCESS

We followed the Google design sprint approach

We designed the game over 4 design sprints

Each sprint began with multi-source research (competitors, academic papers, KidsTeam feedback), followed by sketching, voting, prototyping, and testing.

Research

Competitor Analysis, Academic Papers, KidsTeam Data

Design

Sketch Solutions, Vote with Client, Create Storyboard, Build Prototype

Playtesting

Test with KidsTeam, Analyze Results

Planning

Present Findings to Client, Set Next Sprint Goal

In the 5th sprint, the final prototype combined elements from all iterations and underwent expert review.

Combined Unique Features

A prototype encompassing work from all 4 sprints

Expert Review

Game Designers, Developers, and Academic Experts

Improving the replay value

The original game's linear plot limited its replay value

It follows a linear plot, where solving conflicts gets you a trophy. The game ends on collecting all 26 of them.

Personalization

  1. KidsTeam data - which game do you play a lot and why?

  2. Research paper - avatars are effective

We added avatars that you can customize in many ways. You can make it unique by choosing your favorite animal sound and get accessories from the in-game shop to personalize it even more.

We created a sense of identity within the game through this, as well made the players associate the actions of the main character with their own.

Exploration

  1. Competitors - Cuphead

  2. Research paper - Exploration as reward

Previous version also had a map with multiple locations, we enriched the exploration aspect and filled it with learning opportunities.

We introduced interactions with non-player characters (NPCs) and challenges that you can encounter as you move around different places in the game.

This feeds kids' curiosity, motivating them to explore more and making it more exciting to play again and again.

Progression rewards

  1. Research paper

  2. Market research

The previous version had trophies for solving a conflict. We have that and customization, exploration, etc.

We implemented a leveling system that rewarded players with new locations, accessories, and achievements as they advanced through the game, keeping them motivated to continue playing.

Creating a modern, inclusive feel

New art style

compatible with Flutter or something, easier to develop, feedback from game developers

A mix and match system with a large number of possibilities

Retained authority figures to stick to brand identity

We've developed a fresh art style for characters, along with modern assets and animations that give a contemporary look and feel.

Inclusivity

og had school items as characters

so is gender neutral shape a better solution for inclusiveness?

emojis

gender neutral voices

text captions

We ensured inclusivity in the game by using shapes for most in-game characters, including the player's avatar, and representing voice options with emojis instead of gender labels.

We added text dialogues to make the game more accessible for kids with hearing difficulty.

OUTCOME

Game design veterans and researchers loved our prototype.

Feedback

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๐ŸŽจ Art Direction

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"Resonates perfectly with today's kids"
Expert: Game Designer
Validated:

โญ Visual Styleโญ Modern Appeal

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๐Ÿ‘ค Avatar System

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"Creates strong player connection"
Expert: Developer
Validated:

โญ Personalization โญ User Engagement

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๐Ÿ† Reward System

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"Thoughtfully designed achievements"
Expert: Educational Expert
Validated:

โญ Meaningful Progress

โญ Sustained Motivation

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๐ŸŒŽ Open World

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"Encourages natural exploration"
Expert: Game Designer
Validated:

โญ Discovery Freedom

โญ Engaging Environment

Key Opportunities

Experts identified several ways to enhance the experience:

  • Matching gameplay pace with children's natural energy

  • Introducing more complex content to satisfy curiosity

KEY LEARNINGS

Adapting design sprints, Embracing perspectives

This project taught me how to strategically adapt design sprints by adjusting roles, timelines, and workflows - a skill I'll carry forward to optimize future collaborative projects.

Working with diverse stakeholders - from young users to industry experts - taught me how to effectively gather and integrate multiple perspectives to create better solutions.