Designed a prototype MVP for an obsolete educational video game
Role
Product Designer
Team
3 Product Designers
Time
20 weeks
Contribution
Co-design session planning, High fidelity prototyping
Deliverables
High fidelity prototype, Competitor analysis, Literature review, Feedback artifacts
Stakeholders
FJ Lennon - The client - Game Design Veteran
Dr. Elisabeth Bonsignore & The KidsTeam - Playtesting & Codesign partners
Reviving Cool School
Cool School taught 4-8 year olds essential life skills:
๐ค Sharing
๐ก๏ธ Conflict resolution
๐ Anti-bullying
A Flash-era educational game waiting for revival
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"It's time to bring Cool School back to life"
FJ Lennon, Original Game Designer
The Revival Plan
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PRIMARY OBJECTIVE
Create a prototype to secure development funding
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๐ฎ Improve Replay Value
Ensure Cool School stays relevant for years to come
๐จ Modernize Visual Style
Fresh look for today's audience
๐ค Ensure Inclusivity
Meet current standards
Final Prototype
PROCESS
We followed the Google design sprint approach
We designed the game over 4 design sprints
Each sprint began with multi-source research (competitors, academic papers, KidsTeam feedback), followed by sketching, voting, prototyping, and testing.
Research
Competitor Analysis, Academic Papers, KidsTeam Data
Design
Sketch Solutions, Vote with Client, Create Storyboard, Build Prototype
Playtesting
Test with KidsTeam, Analyze Results
Planning
Present Findings to Client, Set Next Sprint Goal
In the 5th sprint, the final prototype combined elements from all iterations and underwent expert review.
Combined Unique Features
A prototype encompassing work from all 4 sprints
Expert Review
Game Designers, Developers, and Academic Experts
Improving the replay value
The original game's linear plot limited its replay value
It follows a linear plot, where solving conflicts gets you a trophy. The game ends on collecting all 26 of them.
Personalization
KidsTeam data - which game do you play a lot and why?
Research paper - avatars are effective
We added avatars that you can customize in many ways. You can make it unique by choosing your favorite animal sound and get accessories from the in-game shop to personalize it even more.
We created a sense of identity within the game through this, as well made the players associate the actions of the main character with their own.
Exploration
Competitors - Cuphead
Research paper - Exploration as reward
Previous version also had a map with multiple locations, we enriched the exploration aspect and filled it with learning opportunities.
We introduced interactions with non-player characters (NPCs) and challenges that you can encounter as you move around different places in the game.
This feeds kids' curiosity, motivating them to explore more and making it more exciting to play again and again.
Progression rewards
Research paper
Market research
The previous version had trophies for solving a conflict. We have that and customization, exploration, etc.
We implemented a leveling system that rewarded players with new locations, accessories, and achievements as they advanced through the game, keeping them motivated to continue playing.
Creating a modern, inclusive feel
New art style
compatible with Flutter or something, easier to develop, feedback from game developers
A mix and match system with a large number of possibilities
Retained authority figures to stick to brand identity
We've developed a fresh art style for characters, along with modern assets and animations that give a contemporary look and feel.
Inclusivity
og had school items as characters
so is gender neutral shape a better solution for inclusiveness?
emojis
gender neutral voices
text captions
We ensured inclusivity in the game by using shapes for most in-game characters, including the player's avatar, and representing voice options with emojis instead of gender labels.
We added text dialogues to make the game more accessible for kids with hearing difficulty.
OUTCOME
Game design veterans and researchers loved our prototype.
Feedback
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๐จ Art Direction
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"Resonates perfectly with today's kids"
Expert: Game Designer
Validated:
โญ Visual Styleโญ Modern Appeal
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๐ค Avatar System
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"Creates strong player connection"
Expert: Developer
Validated:
โญ Personalization โญ User Engagement
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๐ Reward System
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"Thoughtfully designed achievements"
Expert: Educational Expert
Validated:
โญ Meaningful Progress
โญ Sustained Motivation
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๐ Open World
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"Encourages natural exploration"
Expert: Game Designer
Validated:
โญ Discovery Freedom
โญ Engaging Environment
Key Opportunities
Experts identified several ways to enhance the experience:
Matching gameplay pace with children's natural energy
Introducing more complex content to satisfy curiosity
KEY LEARNINGS
Adapting design sprints, Embracing perspectives
This project taught me how to strategically adapt design sprints by adjusting roles, timelines, and workflows - a skill I'll carry forward to optimize future collaborative projects.
Working with diverse stakeholders - from young users to industry experts - taught me how to effectively gather and integrate multiple perspectives to create better solutions.